The thing about SSRTGI is that you need to crank some settings to make it noticeable on the things you'd want it to make emit light (Like the blue crystal wall or my sword), and to make notable bounce-light like the wall corner example.īut some games take the improvement more kindly than others. I also applied some Experimental settings to the SSRTGI as shown in my config for it in the album. FFXIV has this sort of green tinge to it when I look at it and it looks ugly now that I noticed it, so the colorfulness there is to try to correct that.įor reference on where SSRTGI is in the load order, it is after the bloom shader and before DPX.Colorfulness (only at a setting of 0.4 for colorfulness and 0.7 for lim_luma).A simple bloom shader (not too strong tho).MC_DAO (An Ambient Occlusion Shader that I feel fits best with FFXIV's aesthetic).I will note that alongside the SSRTGI, I applied After that, it literally is just tweaking shader order and settings. As for what to do then, add the SSRTGI shader to the Gshade shader folder in your FFXIV install folder. Gshade is a more FFXIV-Friendly and optimized version of Reshade. The top images are off, the bottom images are On. GShade is a version of Reshade specially adapted to FFXIV and comes with LOTS of presets and filters (it also include a filter to exclude the UI from getting filtered to oblivion :) Featherwitch 3 yr. Go to MartyMcFly's/Pascal Glitcher's Patreon and sub to get the Reshade Filter.
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